Helvar – Changes
“There
are bodies everywhere!” a voice calls down from the upper tunnels, breathless
and excited.
Helvar
steps out of the Chapel, tucking his barkskin notes into a pocket of his robe.
Yivra, Thavrin, Elder Bromvek, and a Senior Legionnaire all converge toward the
sound.
A
dwarf—Korrin, Helvar recalls—stands at the bottom of the ramp, still wearing
his climbing harness, chest heaving.
“What’s
that?” Yivra asks.
“Whose
bodies, and where?” Thavrin adds.
Elder
Bromvek and the Legionnaire remain silent, waiting.
Helvar
moves closer, concern tightening his brow.
Korrin
straightens. “I was climbing the air vents like we discussed. Yes, the snowfall
blocked some of them. They’ll melt in time, but when the Legion used smoke…
there wasn’t anywhere for it to go.”
Thavrin and Yivra nod grimly. “But you said bodies?” Yivra presses.
Korrin
swallows. “Down in the Traders’ Pass. They look frozen.”
Elder Bromvek frowns. “No one uses the pass in winter. Both ends are too easy to block with snow and ice.”
He turns to the Legionnaire. “Hadrun, do you know
anything about this?”
Hadrun
shakes his head. “No. We’ve limited all activity to inside the mountain for the
season. We don’t patrol the passes until spring.”
“I
don’t think they were dwarves,” Korrin says quietly. “I think they were all
goblins.”
“Goblins
in the snow?” Thavrin mutters. “Unheard of. River and Swamp Goblins shouldn’t
be anywhere near the high passes.”
Korrin
looks to Hadrun. “Can the Legion send a rescue team? There might be survivors.”
Hadrun
hesitates. “I’ll write an observation report and send it to headquarters in
Durnbim Hold. How many bodies did you see?”
“Dozens,”
Korrin says. “I didn’t get a good count.”
Thavrin
nods. “Help him make an official report. Then give your notes to Yivra. If you
need to map more vents and the bell for Stone‑Rest hasn’t sounded, return to
where you left off.”
Helvar
quietly slips back into the Chapel office. He opens his barkskins and writes
quickly:
‘Goblins
abandoned in the pass’
‘No
Protectors or Scouts’
‘Winter—pass
closed’
He
closes the barkskin and steps into the main part of the Chapel.
“Durn,
we follow your path,” he begins, voice low but edged with anger. “But purity of
spirit does not mean corrupting it with hate. Show me what I must do. Our own
people are straying from the path. Guide me.”
Elder
Bromvek enters softly, approaching with gentle steps. “Acolyte Helvar, if you
need guidance, I’m here.”
Helvar
looks at him—an Elder he barely knows. “I’m having doubts,” he admits. “I know
the Path of Durn. I’ve studied the laws. But I see our own people breaking them
in Durn’s name.”
Bromvek
gestures to a bench. “Sit. Speak freely.”
Helvar
sits, but only for a moment. As Bromvek leans in, Helvar’s training snaps back
into place. This is not a Silent Hammer debriefing. This Elder is not cleared.
This
is wrong.
Helvar
rises, smoothing his robe. “Elder, I’m alright. I had a moment of weakness, but
speaking with you reminded me of Durn’s Laws and the True Path. My doubts are
gone. Thank you.”
Bromvek
studies him with concern. “Are you certain?”
“I
am,” Helvar says. “I should return to my duties. The end of Midday approaches.”
The
Elder stands. “Very well. If you have further concerns, my door is open.”
“Of
course, Elder.”
Helvar
bows and steps away—his face calm, but quietly seething underneath.
Helvar
stands at the bell, ready to sound Work‑Resumption. Engineers and miners have
more bells than the Legion, but the purpose is the same: mark the times that
matter.
From
the western tunnel, the sound of marching boots echoes into the hall.
Helvar
turns — expecting the brown leather and stone‑grey uniforms of the Legion of
Stone — but instead sees black iron plate, polished and cold.
“This
isn’t good,” he whispers.
He
strikes the bell hard, sounding the alarm instead of the hour.
Leaders
of Root‑Stone Hearth emerge at once — Thavrin, Yivra, Elder Bromvek,
Slate‑Leader Hadrun — all staring as a full company of Iron Legion soldiers
march into the hall.
At
their head walks a dwarf whose beard is braided with battle awards, rank‑runes
carved directly into his armor.
“I
am Forge‑Commander Vargan Iron‑Reeve,” he announces, voice carrying like a
hammer blow. “This operation is now under the jurisdiction of the Iron Legion.”
Hadrun
steps forward. “I am Slate‑Leader Hadrun Slate‑Ward of the Legion of Stone. I
have received no orders relieving me of my duties here.”
Vargan
hands him a sealed scroll. “These are your orders.”
Helvar
watches Hadrun read them — the tightening jaw, the resigned nod.
“My
men and I will pack up and return to Durnbim Hold.”
“Make
sure you take the engineers with you,” Vargan adds.
Thavrin
approaches, bristling. “What’s this?”
“This
operation is now under Iron Legion control,” Vargan repeats. “Military
engineers will continue your work. Pack your equipment and leave with the
Legion of Stone.”
Two
dwarves step from the ranks — armored, but bearing the symbols of Durn rather
than weapons.
“I
am Chaplain Morgran Stone‑Cantor,” the elder says, “and this is my acolyte,
Rulik Grey‑Mantle. We will see to the spiritual needs of the Legion. Please
depart with the others.”
Elder
Bromvek stiffens. “I have tended the spiritual needs of this settlement since
its occupation.”
Chaplain
Morgran smiles — warm, but immovable. “A task you have done well. Return to the
Grand Chapel at Durnbim Hold. If you are needed elsewhere, you will be told
there.”
Bromvek
exhales sharply, his frustration plain and visible, but the black armor before
him leaves no room for argument. “Of course. Helvar, help me pack.”
“Of
course, Elder.”
Before
he can move, an iron‑gloved hand settles heavily on Helvar’s shoulder.
A
voice speaks in soft Mishikwe, low enough that only Helvar hears:
“Leave
your notes. Go with your Elder. At Durnbim Hold, you will be sent on a
spiritual retreat. Do as you are told. We are still needed.”
Then, louder, in Durask: “Travel safely on Durn’s path, fellow acolyte.”
Elder
Bromvek has a push‑cart that holds all his belongings, and Helvar takes the
handles, pushing it down the tunnel. Members of the Legion of Stone march
ahead, the engineers follow in a tight cluster, and two legionnaires trail
behind as rear guard.
“I
would help you push, Helvar,” Bromvek says between breaths, “but keeping this
pace is difficult enough.”
“I
understand, Elder. I don’t mind. I put my few belongings on top.”
“Such
a clever lad,” the Elder says warmly.
Helvar
tries to listen to the gossip ahead of him, but the tunnel twists the
sound—boots, wheels, echoes, and fragments of conversation blending together.
“…related
to the dead bodies…”
“…military
engineers aren’t surveyors…”
“…should’ve
been Legion of Stone, not Iron Legion…”
“…what
now…”
“…Guild
will have further word…”
Helvar shakes his head, irritated. If he could hear more clearly, he might piece together the truth. But Rulik’s whispered warning returns to him: “You will be sent on a spiritual retreat.”
There is only one place that means. Khar‑Durnath. The Monastery of the Deep Quiet.
He
hasn’t been there since completing his training—since being added to the pool
of acolytes who “walk unseen.” If he is to remain one of Durn’s Silent Hammers,
he will obey. That is what he was shaped to do.
And
yet… as he pushes the cart, a cold thought settles in his chest.
So
many leaders are missing the bigger picture.
Maybe
ending the ‘Days of Peace’ was wrong.
Maybe…
He
pauses without meaning to.
“Maybe
I have lost my way,” he mutters.
“No,
Helvar,” Elder Bromvek says gently. “This tunnel leads straight to Durnbim
Hold. You can’t lose your way.”
Helvar
forces a smile. “Of course, Elder. I was just lost in thought. You’ll keep me
on the path.”
But
inside, the path feels so twisted.