Brikel – The Mining Guild
Brikel
takes in the energy and excitement of Durnbim Hold as they exit the tunnel from
Root‑Stone Hearth. The cavern is alive with movement — miners, Legionnaires,
Guild workers, and traders all flowing through the wide stone avenues.
“There it is!” Thavrin calls, pointing to the polished stone emblem of the Mining Guild above a broad archway. A group of miners spill out from the entrance, laughing and talking.
“Brikel!” a voice calls.
He
turns. It’s Helvar — the acolyte — pushing Elder Bromvek’s cart.
“Wait
a moment.”
Brikel
watches as Helvar rummages through one of the cart’s drawers and pulls out two
carefully wrapped slates.
He
hands them over. “This is Mardek’s smidasaga and sagnasteinn. I
hadn’t had time to send them.”
Brikel
nods, feeling the weight of both slates settle into his hands. “The Guild will
ensure they reach his clan.”
Helvar
nods once, then pushes the cart toward the large Chapel marked with Durn’s
symbol carved deep into the stone.
Thavrin
steps up to the clerk at the Guild doorway, who begins reading off the names of
the engineering team. When Mardek’s name is read, Brikel steps forward.
“This
is the Sagnasteinn and Smidasaga for Mardek Slate‑Runner,” he
says. “His tasks were completed.”
The
clerk’s expression tightens — nervously he accepts the wrapped slates. “Are
there any members of his clan among you?”
They
all shake their heads slowly.
Brikel
speaks again, voice steady. “As one of the participants in his smidasaga,
I formally request the Mining Guild present these to his clan, as is his
right.”
Thavrin
and Yivra step beside him and repeat, in unison, “As is his right.”
The
clerk swallows, holding the slates as though they might shatter. “Please stay
here.” He disappears through the doorway.
Voices
carry faintly from inside:
“Yes,
this is the engineer team that lost a man. These need to go to his clan.”
A
pause.
“I
don’t care. Get me a runner. These are your responsibility now.”
A
moment later, the clerk returns, composed again, and resumes handing out
badges, reciting the standard reminders about Guild privileges and lodging.
Thavrin
turns to the group. “Let’s get inside. Find a bed or a cubby, secure your gear,
then explore the Hold.”
The
engineers nod, the weight of the day settling over them as they step into the
Guild Hall.
Walking
through Durnbim Hold, Brikel is struck by how many people crowd the stone
avenues and how much activity churns around him. Lamps and glow‑stones hang
from carved brackets, casting shifting layers of light and shadow across the
bustling cavern.
Near
the Grand Chapel, rows of stalls have been set up, each one selling religiously
themed items. Painted copies of Durn’s Laws hang beside carved scenes of Durn
forging iron, smelting ore, or digging the First Tunnel — each stall
emphasizing a different teaching.
Voices
call out as he passes.
“You
look like one of the faithful.”
“See
the quality of the carving!”
“Gain
Durn’s blessing by owning—”
“Made
from the finest of Durn’s gifts!”
Brikel
shakes his head and moves on.
He
searches for a market district, but instead finds stalls clustered outside the
Clan Halls, each selling the wares of that clan. The Smithing Guild has claimed
an entire building, its front lined with polished tools and weapons stamped
with the Guild’s certification rune.
It
all feels… wrong.
He
remembers the few times he visited when this was still a Bimkor community — the
old trader’s market, the smell of roasting roots, the sound of haggling. He
walks to where the market used to be.
But
everything has changed.
The
cluster of stalls and booths is gone, replaced by a carved stone block building
bearing the emblem of the Traders' Guild. A few booths line the walls, but
the space feels colder, more controlled, busy but less vibrant.
He
also notices how many dwarves wear Guild emblems denoting their trade.
Pairs
of Legion of Stone patrol the avenues, walking with the same steady rhythm the
Peacekeepers once had. The biggest difference is the brown leather instead of
the old blue wool — and the iron‑headed hammers hanging beside their clubs.
Brikel
exhales and turns back toward the Mining Guild Hall, where he can clean up
before Hearth-Meal.
The
dining hall is a much larger, more polished version of the one at Root‑Stone
Hearth. One entire wall is lined with cooks and servers; the long tables and
benches run in straight, disciplined rows. At the far end, a stone basin waits
for dirty plates and utensils. Brikel nods at the orderly structure — very
Guild, very efficient.
He
joins the line and waits for the Hearth‑Meal bell. He doesn’t recognize most of
the dwarves around him; he spends more time with engineers than miners, after
all.
The bell rings. The line surges forward. Plates clatter, ladles dip, and food is placed on plates.
Brikel
grabs the center of an empty table. He glances around, wondering if the Guild
will have someone give a blessing. No one steps forward. So he dips his bread
into the gravy and takes a bite.
“I
see you’re sitting with all of your friends,” Helka says as she sits diagonal
from him, followed by Brenna, Yivra, and Olmra.
“Just
saving seats for lovely ladies like you,” he replies with a grin.
“Oh,
now that we aren’t in a remote border site, now he compliments us,” Yivra
teases.
Brenna
sips her root‑tea. “You look better now that you’ve had a good shower and clean
clothes too.” She glances past Brikel and brightens. “Brammir! Come sit with
us.”
Brikel
nods as the miner approaches and settles onto the bench.
“I’m
glad to see you made it back safely, Brenna,” Brammir says.
“You
too. Did your whole team get recalled?”
“Yes.
We all made it back safely.” He takes a bite of gravy‑soaked meat. “It was
strange. Bimadizi‑Kor was cleared out. We were the only ones there until
the Iron Legion moved in and escorted us out. Everyone was gone except for the
gobbler bodies we saw.”
Brikel
pauses mid‑bite. “Bodies? What bodies?”
“About
half a dozen. Looked like they’d been hung.” Brammir shrugs. “We didn’t check
’em. Just saw ’em before the Legion arrived.”
“I
wonder if they’re related to the ones Korrin saw,” Yivra muses.